Huck #2
Writer by Mark Millar
Art by Rafael Albuquerque
Image Comics
Huck #1 was something I wanted to read because it was by writer Mark Millar. I’ve liked a number of his titles in the past, so something new came with pedigree.
The read was — well less than hoped for.
The story was somewhat familiar; Huck was left on the steps of an orphanage, where he was cared for, growing into a mild-mannered young man with a propensity for doing good deeds.
Huck does a good deed daily (there is no indication he was ever a Boy Scout) for the small town people around him. He is able to do some rather extraordinary things based on super strength, and super speed.
And then his secret is outed to the world.
Bringing us to issue #2, one where I expected Millar to ramp up the storyline, to toss a knuckleball that had me going wow.
Instead he throws up a mundane fastball that didn’t elevate this out of the low minors of baseball.
Huck faces the public and gets requests for four people to help find a lost husband, soldier, dog etc.
Good deed dude goes off to find the lost.
There is a scene where someone has been ‘watching’ him, which might be the bad guy of the future, although I am not sure I’ll be reading further into the title to find out.
Nothing about goody two clogs Huck makes him particularly endearing as a character.
Nothing about the story suggests more than run-of-the-mill, at least so far.
That is not exactly the level you want if you are shelling out limited comic book bucks. There are many better choices than this one for those hard-earned dollars.
Pathfinder: Hollow Mountain #2
Written by James L. Sutter
Art by Tom Garcia
Dynamite Comics
As an old Dungeons & Dragon player, all right, a fairly old everything to be honest, I am getting into this series.
Tom Garcia’s art is simply put, real nice. It has a clean, crisp look, and that fits a title which is supposed to be fun fantasy when it’s all said and done.
The story is pretty straight forward in terms of a D&D adventure.
There is a group of adventurers going through an old castle/dungeon complex in search of glory and riches.
In a story like this, if the art is good, the action aplenty, and the goal worth a king’s ransom in gold, well then you should be completely satisfied.
Writer James L. Sutter manages all that well here.
But, the title is still one best-loved by D&D players.
Although I would suggest other readers give the series a try, because it’s a fun read that is worth a look.